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IST 130: Emerging Technologies in Popular Culture

This guide is for students in Penn State Harrisburg's IST 130 taught by Dr. Anthony Buccitelli. It includes numerous research sources (books, journals, etc.) that focus on emerging technologies used to produce and consume popular cultural artifacts.

Welcome to the IST 130 Course Guide

Welcome to the Penn State Harrisburg Library's guide for IST 130:  Emerging Technologies in Popular Culture (Digital Technology and American Culture).  This guide has been developed to help students succeed in Dr. Anthony Buccitelli's Fall 2020 online course, which focuses on emerging technologies used to produce and consume popular cultural artifacts.  It is offered as a starting point and should be used in conjunction with other library research guides, which are listed in the box below.

Click on the buttons on the left-hand side of the page to see the library's resources that will help you to complete assignments in this course.

If you need more help using the library, contact Heidi Abbey Moyerhna2@psu.edu, Archivist and Humanities Reference Librarian and Faculty Liaison Librarian to the School of Humanities. Additionally, as this course is part of the Information Sciences and Technology program, please feel free to contact Emily Mross, elm43@psu.edu, Business Librarian and Faculty Liaison Librarian to the School of Business Administration.

About Emerging Technologies

Google Web Search

What are emerging technologies?  Below is a list of just a few examples affecting teaching and learning, some of which are outlined in the 2020 EDUCASE Horizon Report, Emerging Technologies and Practices:

  • 3D and 4D Printing
  • 5G
  • AI (Artificial Intelligence)
  • AR (Augmented Reality)
  • Big Data
  • Biometrics
  • Blockchain
  • Droids
  • IoTs (Internet of Things)
  • MR (Mixed Reality)
  • Nanotechnology
  • Natural Language Processing
  • OER (Open Educational Resources)
  • Quantum Computing
  • Robotics
  • Serverless Computing
  • VR (Virtual Reality)
  • XR (Cross Reality) Technologies, which includes AR, MR, and VR

Related Research Guides