Visual Literacy in Graphic Novels/ Comics: Aids to Instructors
The scholarly field of visual literary has been around for centuries, and the advent of graphic novels/comics has opened up new avenues of study for the scholar. Graphic novels/comics have been gaining acceptance as academic resources necessary to understand the arts and literature of the twentieth and twentieth-first century.
Visual literacy for graphic novels/comics is the ability to simultaneously interpret, analyze, and make meaningful, significant, relevant both the images and written texts of this medium, and uses this amalgamation to create deeper, more complex, more exploratory, more comprehensive understandings of the themes expressed in these works.
General Information
Curtis, Deborah. Introduction to Visual Literacy: a Guide to the Visual Arts and Communications. Englewood Cliffs, NJ: Prentice-Hall, 1987. (Not at PSU - use Interlibrary Loan)
Messaris, Paul. Visual “Literacy:” Image, Mind, & Reality. Boulder, CO: Westview Press, 1994.
Teaching Visual literacy
Teaching Visual Literacy with Graphic Novels/Comics
Frey, Nancy and Doug B. Fisher, eds. Teaching Visual Literacy: Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills. Thousand Oaks, CA: Corwin, 2008.(Not at PSU - use Interlibrary Loan)
McCloud, Scott. Understanding Comics: the Invisible Art. New York: William Morrow, 1994.
Monnin, Katie. Teaching Graphic Novels: Practical Strategies for the Secondary ELA {English/Language Arts] Classroom. North Mankato, MN: Maupin House, 2013. (Not at PSU - use Interlibrary Loan)
Teaching with Modes and Multimodalities
It is difficult to understand visual literacies without knowledge about modes and multimodalities. For our purposes, a mode is a visual or textual entity or artifact that carries and transmits meaning leading to the elucidation of complex ideas and themes. Types of modes include styles of text, calligraphy, different fonts, photographs, paintings, drawings, charts, letters, menus, jokes, shortcut images, unusual page displays (e.g. borders, “speech balloons” that encompass texts or figures), and others.
Modes do not usually stand by themselves in graphic novel/comics. These modes do interweave and interconnect with each other and create new and intriguing forms that bring about ideas, feelings, observations, and meanings that each mode by itself cannot suggest and pronounce. These are called “multimodalities.” Graphic novels/comics are often text, photographs, drawings, etc. in combinations that present and convey meaning and awareness to the reader/observer.
Jewitt, Cary. The Routledge Handbook of Multimodal Analysis (Routledge Handbooks). 2nd ed. Milton Park, Abingdon, Oxon: Routledge Press, 2014.
Journal of Visual Literacy (Taylor and Francis)
Journal of Visual Verbal Languaging (Taylor and Francis)
IVLA Books of Selected Readings (IVLA)
Media, Culture and Society (Sage)
Related Journals
Art Documentation: Journal of the Art Libraries Society of North America
International Journal of Art and Design Education (Blackwell)
International Journal of Technology and Design Education (Springer Netherlands)
Journal of College Science Teaching (National Science Teachers Association)
Journal of Communication (International Communication Association – Oxford)